Need help with playing mp3

Actionscript 2.0 questions.

Need help with playing mp3

Postby freak » Thu Dec 01, 2011 1:36 am

Hello!

Got flash-player integrated in site.
But when i stop music and click to any page of my site, music starts again.

Please, help!

Code: Select all
//
// INITIAL SETTINGS
//
import mx.transitions.Tween;
import mx.transitions.easing.*;
// Var defaults
buffer = (menu_mc.bttn_mc._height)*2;
ID = 0;
bttnAlpha = 10
// Clip defaults
hover_mc._visible = false;
// Colour and alpha
controls_mc.bttnPlay.bg_mc._alpha = bttnAlpha;
controls_mc.bttnStop.bg_mc._alpha = bttnAlpha;
controls_mc.bg_mc._alpha = bttnAlpha;
controls_mc.bttnSound.bg_mc._alpha = bttnAlpha;
var setColour:Color = new Color(controls_mc.progress_mc.played_mc);
setColour.setRGB(_global.themeColour);
var setColour:Color = new Color(controls_mc.progress_mc.buffer_mc);
setColour.setRGB(_global.themeColour);
var setColour:Color = new Color(controls_mc.bttnSound.soundLevel_mc.bar_mc);
setColour.setRGB(_global.themeColour);
var setColour:Color = new Color(controls_mc.bttnSound.soundLevel_mc.bar);
setColour.setRGB(_global.themeColour);
//
// PROGRESS BAR CONTROLS
//
// Adjust playhead on progress bar press
controls_mc.progress_mc.onPress = function() {
   controls_mc.progress_mc.onEnterFrame = function() {
      if (this._xmouse<0) {
         this.percentage = 0;
      } else if (((this._xmouse*this._xscale)/100)>=this._width) {
         this.percentage = 100;
      } else {
         this.percentage = Math.round((this._xmouse*this._xscale)/100/this._width*100);
      }
      seekTime = this.percentage/100*Math.round(my_sound.duration);
      my_sound.start(seekTime/1000);
      hover_mc._x = _xmouse;
      hover_mc._y = controls_mc._y+21;
      hover_mc.txt.text = timeDisplay;
      if (this._xmouse<0 or (this._xmouse*this._xscale)/100>this._width) {
         hover_mc._visible = false;
      } else {
         hover_mc._visible = true;
      }
   };
};
// Adjust playhead on progress bar release
controls_mc.progress_mc.onRelease = controls_mc.progress_mc.onReleaseOutside=function () {
   if (this.percentage == 100) {
      doPause();
   } else {
      doPlay();
   }
   hover_mc._visible = false;
   delete controls_mc.progress_mc.onEnterFrame;
};
//
// PRELOADER, TIME, MENUSCROLLING SCRIPT
//
onEnterFrame = function () {
   loading = my_sound.getBytesLoaded();
   filesize = my_sound.getBytesTotal();
   percentage = Math.round((loading/filesize)*100);
   controls_mc.progress_mc.buffer_mc._xscale = percentage;
   controls_mc.progress_mc.played_mc._xscale = (my_sound.position/my_sound.duration)*percentage;
   // Get current time
   seconds = my_sound.position/1000;
   minutes = Math.floor(seconds/60);
   if (minutes<10) {
      minutes = "0"+minutes;
   }
   seconds = Math.floor(seconds%60);
   if (seconds<10) {
      seconds = "0"+seconds;
   }
   if (durationDisplay == undefined) {
      durationDisplay = "-----";
   }
   timeDisplay = minutes+":"+seconds;
   time_txt.text = timeDisplay+" / "+durationDisplay;
};
//
// PLAYER CONTROL BUTTONS
//
// Stop
doStop = function () {
   my_sound.start(0);
   my_sound.stop();
   controls_mc.bttnPlay.icon_mc.gotoAndStop(2);
};
// Pause
doPause = function () {
   my_sound.stop();
   controls_mc.bttnPlay.icon_mc.gotoAndStop(2);
};
// Play
doPlay = function () {
   my_sound.start(my_sound.position/1000);
   controls_mc.bttnPlay.icon_mc.gotoAndStop(1);
};
controls_mc.bttnPlay.bttn.onPress = function() {
   if (controls_mc.bttnPlay.icon_mc._currentframe == 1) {
      doPause();
   } else {
      doPlay();
   }
};
controls_mc.bttnStop.bttn.onPress = function() {
   doStop();
};
//
// VOLUME SLIDER
//
controls_mc.bttnSound.soundLevel_mc._visible = false;
controls_mc.bttnSound.bttn.onRollOver = function() {
   this._parent.soundLevel_mc._visible = true;
};
controls_mc.bttnSound.bttn.onRollOut = controls_mc.bttnSound.bttn.onDragOut=function () {
   if (!this._parent.soundLevel_mc.hitTest(_root._xmouse, _root._ymouse, true)) {
      this._parent.soundLevel_mc._visible = false;
   }
};
controls_mc.bttnSound.soundLevel_mc.onRollOut = function() {
   this._visible = false;
};
// Adjust volume on slider press
controls_mc.bttnSound.soundLevel_mc.bar_mc._yscale = defaultVolume;
controls_mc.bttnSound.soundLevel_mc.onPress = function() {
   controls_mc.bttnSound.soundLevel_mc.onEnterFrame = function() {
      if (this._ymouse<0) {
         volumeTo = 0;
      } else if (this._ymouse>this.bar._height) {
         volumeTo = 100;
      } else {
         volumeTo = (this._ymouse/this.bar._height)*100;
      }
      this.bar_mc._yscale = 100-volumeTo;
      my_sound.setVolume(100-volumeTo);
   };
};
// Adjust volume on slider release
controls_mc.bttnSound.soundLevel_mc.onRelease = controls_mc.bttnSound.soundLevel_mc.onReleaseOutside=function () {
   delete controls_mc.bttnSound.soundLevel_mc.onEnterFrame;
   this._visible = false;
};
//
// LOAD SOUND
//
var my_sound:Sound = new Sound(this);
my_sound.onLoad = function(success:Boolean) {
   if (success) {
      my_sound.setVolume(100);
      totalSeconds = this.duration/1000;
      minutes2 = Math.floor(totalSeconds/60);
      if (minutes2<10) {
         minutes2 = "0"+minutes2;
      }
      seconds2 = Math.floor(totalSeconds)%60;
      if (seconds2<10) {
         seconds2 = "0"+seconds2;
      }
      durationDisplay = minutes2+":"+seconds2;
   }
};
my_sound.onSoundComplete = function() {
   doForward();
};
//
// ON MENU PRESS
//
loadTrack = function () {
   my_sound.start();
   controls_mc.bttnPlay.icon_mc.gotoAndStop(1);
   my_sound.loadSound(_global.toLoad, true);
   holder_mc.gotoAndStop(1);
   holder_mc.holder.loadMovie(_global.AlbumArt);
   artistDisplay.htmlText = "<font color='#999999'>ARTIST: </font>"+_global.Artist;
   titleDisplay.htmlText = "<font color='#999999'>TITLE: </font>"+_global.Title;
};
loadTrack();
freak
 
Posts: 1
Joined: Thu Dec 01, 2011 1:32 am
Flash Version: Adobe Flash Builder

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